They will attack both enemy ships and fighters. The default formations are "V", "Box" and "Claw".įighters are generalist small craft, for example Broadsword Heavy Fighter Wing. Timid and Cautious officers will tend to escort, Aggressive and Reckless officers will prefer attacking, and Steady officers or ships without an officer in command will use both options equally.ĭifferent fighter wings fly in different formations. Officer personalities influence whether they will use their fighters to attack enemy ships or escort their allies. Engaging fighters will move to the targeted ship and either escort them if they are an ally or attack them if they are an enemy. Regrouping fighters will return to their carrier and only attack if hostiles draw near. Pressing Z by default toggles fighters between Engage and Regroup. Replacement rate loss is lower if fighters are set to Regroup. If Combat readiness reaches zero then the replacement rate will immediately drop to 0. It slowly lowers while the carrier's wings are at or below two-thirds of their normal compliment until hitting a floor of 30% and slowly regenerates back to 100% otherwise. The refit time is the base time it takes to replace a single fighter.įighter Replacement is the rate at which the carrier can continue to fabricate or rearm fighters.
0 Comments
Leave a Reply. |